
GAME PLAY
1. The game is played with 8 vs 8 teams. A team must have at least 7 to play a non-forfeited game.
2. The field is to be a minimum of 60 yards by 30 yards with 7-yard end zones. Markers at 3 yard line & 10 yard line for extra point conversions.
3. There will be 4 quarters of 10 minutes with a 1 minute break & an intermission of 3 minutes. (If both teams are ready then the 1 minute break will be forfeited and game play shall resume.)
4. The teams will not switch end zones each quarter, only at half-time.
5. All Teams will make the playoffs.
6. Fair play and sportsmanship must be the attitude of everyone involved.
No verbal abuse of any kind will be tolerated towards anyone on the field and may result in ejection and possible suspension
1. The BALL MUST cross the goal line.
2. Extra points:
1. OSSO Sports & Social will provide each player with a flag belt to use during each game.
2. OSSO Team Shirts are required. All shirts must be tucked in so that the entire flag belt is visible. Referees should inform players to tuck in shirts if they notice it before a play. If the ball carrier’s shirt is un-tucked, the ball is dead at the spot of the first legitimate flag-pull attempt made by the defense. This does not apply if a defender pulls the shirt out of the shorts of the ball carrier. (If you haven't recieved your shirt because of late registration you may wear a color similar to your team.)
3. The official ball shall be of rubber/leather/synthetic construction and of high school size or larger for co-ed flag football. All teams must make their ball available to opponents if asked to use it.
4. Regular football equipment such as shoulder pads, kidney pads, and forearm pads are prohibited.
**Referees are responsible for checking the equipment of all players before and during the game.**
1. The progress of the ball carrier is stopped when a defending player removes his/her flag belt.
2. There must be a minimum of 5 players on the offensive line to start a play. No rules about how many players are inside the box.
3. Offensively, everyone is eligible for a pass.
4. Downs: If the offense fails to advance the ball to the next zone in 4 downs, it shall lose possession of the ball and the opposing team will get the ball at their 10 yard line.
5. Offensive Play:
A fumbled ball is dead, unless caught in the air by a trailing teammate (lateral). The ball is spotted at the spot of the fumble or where the ball hit the ground, whichever is less advantageous to the offensive team. Reminder: for the play to be considered a fumble, the offensive player must first establish possession of the ball before a fumble may be called and the ball be ruled dead.
This includes extra point & two point conversions.
1. Defenders shall not impede the progress of the ball carrier in an attempt to remove the flag by running into the lane of the runner (cutting them off). They may wrap up the player if attempting to remove flags in the eyes of the officials.
2. It shall be illegal to dive at the ball carrier from the forward plane. Diving from the side and behind is legal but potentially unsafe.
3. It shall be a 10-yard penalty to tackle, hack, straight-arm, trip, push, hold or rough another player. Defenders may not contact an offensive player with extended arms. Bump and run or Press defense on any offensive player is NOT permitted at any time, however, they may stand in their path to alter their route within 5 yards.
4. If, in the opinion of the Ref, that the tackle, hack, trip, or push was made on a “clear path” or obvious attempt to prevent the ball carrier from scoring, the ref may award the touchdown and penalize the offending team by having them start the offensive drive from their goal line instead of the 10 yard line.
5. Defensive players can line up at least yard from the spot of the ball. This zone shall be referred to as the neutral zone and an infraction shall be off-sides.
6. Defensive players may not return an extra point conversion.
7. Defenders may not cross the line of scrimmage unless there is a handoff/option/lateral or a pass completed behind the line of scrimmage OR once the ref has hit “3” on his countdown of time for the quarterback. Once a defender has crossed the line of scrimmage, any male ball-carrier may run past the line of scrimmage
PENALTIES
1. The following penalties are 5 yards unless stated:
play blown dead and penalty assessed
Players entire body must pass the line of scrimmage for pass to be illegal
If the QB is rushed legally and throws the ball after the 5 count it is considered an illegal forward pass.
2. The following penalties are 10 yards unless stated:
Any other league specific rules that were not addressed in the rules will be subject to League Manager’s “Spirit of the League” ruling and will be determined with fairness, player safety & fun in mind.
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